One thing I’ve always loved about the challenge of the legendary difficulty is how much of a badass it makes you feel. Jump! Scramble! Headshot! Grenade out! Bash enemies in the head right before you reload, and then do it all over again. Halo: Reach has changed this dynamic a lot, as I now think […]
There are a lot of people named Stephen Arthur. This is my attempt to reclaim a decent ranking in the Google search results.